![]() Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Similar to Red Dead Redemption, ammunition is generalized by weapon type, but with more sub-variety this time. This page will ideally cover both first-person and third-person views of weapons. Like the eighth generation versions of Grand Theft Auto V, Red Dead Redemption II has both first-person and third-person modes that can be switched at the press of a key.
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